Version: 2.9.4
Public Member Functions | Static Public Member Functions | Public Attributes | Protected Member Functions
wxAppConsole Class Reference

#include </home/zeitlin/src/wx/github/interface/wx/app.h>

Inheritance diagram for wxAppConsole:

Detailed Description

This class is essential for writing console-only or hybrid apps without having to define wxUSE_GUI=0.

It is used to:

You should use the macro wxIMPLEMENT_APP(appClass) in your application implementation file to tell wxWidgets how to create an instance of your application class.

Use wxDECLARE_APP(appClass) in a header file if you want the wxGetApp() function (which returns a reference to your application object) to be visible to other files.

Library:  wxBase
Category:  Application and Process Management
参照:
wxApp Overview, wxApp, wxAppTraits, wxEventLoopBase

Public Member Functions

virtual ~wxAppConsole ()
 Destructor.
bool Yield (bool onlyIfNeeded=false)
Event-handling

Note that you should look at wxEvtLoopBase for more event-processing documentation.

virtual int MainLoop ()
 Called by wxWidgets on creation of the application.
virtual void ExitMainLoop ()
 Call this to explicitly exit the main message (event) loop.
virtual int FilterEvent (wxEvent &event)
 Overridden wxEventFilter method.
wxEventLoopBaseGetMainLoop () const
 Returns the main event loop instance, i.e.
virtual void HandleEvent (wxEvtHandler *handler, wxEventFunction func, wxEvent &event) const
 This function simply invokes the given method func of the specified event handler handler with the event as parameter.
virtual bool UsesEventLoop () const
 Returns true if the application is using an event loop.
Pending events

Pending events are handled by wxAppConsole rather than wxEventLoopBase to allow queuing of events even when there's no event loop (e.g.

in wxAppConsole::OnInit).

virtual void ProcessPendingEvents ()
 Process all pending events; it is necessary to call this function to process events posted with wxEvtHandler::QueueEvent or wxEvtHandler::AddPendingEvent.
void DeletePendingEvents ()
 Deletes the pending events of all wxEvtHandlers of this application.
bool HasPendingEvents () const
 Returns true if there are pending events on the internal pending event list.
void SuspendProcessingOfPendingEvents ()
 Temporary suspends processing of the pending events.
void ResumeProcessingOfPendingEvents ()
 Resume processing of the pending events previously stopped because of a call to SuspendProcessingOfPendingEvents().
void ScheduleForDestruction (wxObject *object)
 Delayed objects destruction.
bool IsScheduledForDestruction (wxObject *object) const
 Check if the object had been scheduled for destruction with ScheduleForDestruction().
Callbacks for application-wide "events"
virtual void OnAssertFailure (const wxChar *file, int line, const wxChar *func, const wxChar *cond, const wxChar *msg)
 This function is called when an assert failure occurs, i.e.
virtual bool OnCmdLineError (wxCmdLineParser &parser)
 Called when command line parsing fails (i.e.
virtual bool OnCmdLineHelp (wxCmdLineParser &parser)
 Called when the help option (--help) was specified on the command line.
virtual bool OnCmdLineParsed (wxCmdLineParser &parser)
 Called after the command line had been successfully parsed.
virtual void OnEventLoopEnter (wxEventLoopBase *loop)
 Called by wxEventLoopBase::SetActive(): you can override this function and put here the code which needs an active event loop.
virtual void OnEventLoopExit (wxEventLoopBase *loop)
 Called by wxEventLoopBase::OnExit() for each event loop which is exited.
virtual bool OnExceptionInMainLoop ()
 This function is called if an unhandled exception occurs inside the main application event loop.
virtual int OnExit ()
 Override this member function for any processing which needs to be done as the application is about to exit.
virtual void OnFatalException ()
 This function may be called if something fatal happens: an unhandled exception under Win32 or a fatal signal under Unix, for example.
virtual bool OnInit ()
 This must be provided by the application, and will usually create the application's main window, optionally calling SetTopWindow().
virtual void OnInitCmdLine (wxCmdLineParser &parser)
 Called from OnInit() and may be used to initialize the parser with the command line options for this application.
virtual int OnRun ()
 This virtual function is where the execution of a program written in wxWidgets starts.
virtual void OnUnhandledException ()
 This function is called when an unhandled C++ exception occurs in user code called by wxWidgets.
Application informations
wxString GetAppDisplayName () const
 Returns the user-readable application name.
wxString GetAppName () const
 Returns the application name.
wxString GetClassName () const
 Gets the class name of the application.
wxAppTraitsGetTraits ()
 Returns a pointer to the wxAppTraits object for the application.
const wxStringGetVendorDisplayName () const
 Returns the user-readable vendor name.
const wxStringGetVendorName () const
 Returns the application's vendor name.
void SetAppDisplayName (const wxString &name)
 Set the application name to be used in the user-visible places such as window titles.
void SetAppName (const wxString &name)
 Sets the name of the application.
void SetClassName (const wxString &name)
 Sets the class name of the application.
void SetVendorDisplayName (const wxString &name)
 Set the vendor name to be used in the user-visible places.
void SetVendorName (const wxString &name)
 Sets the name of application's vendor.

Static Public Member Functions

static void SetInstance (wxAppConsole *app)
 Allows external code to modify global wxTheApp, but you should really know what you're doing if you call it.
static wxAppConsoleGetInstance ()
 Returns the one and only global application object.
static bool IsMainLoopRunning ()
 Returns true if the main event loop is currently running, i.e.

Public Attributes

int argc
 Number of command line arguments (after environment-specific processing).
wxChar ** argv
 Command line arguments (after environment-specific processing).

Protected Member Functions

virtual wxAppTraitsCreateTraits ()
 Creates the wxAppTraits object when GetTraits() needs it for the first time.

List of all members.


Constructor & Destructor Documentation

virtual wxAppConsole::~wxAppConsole ( ) [virtual]

Destructor.


Member Function Documentation

virtual wxAppTraits* wxAppConsole::CreateTraits ( ) [protected, virtual]

Creates the wxAppTraits object when GetTraits() needs it for the first time.

参照:
wxAppTraits
void wxAppConsole::DeletePendingEvents ( )

Deletes the pending events of all wxEvtHandlers of this application.

See wxEvtHandler::DeletePendingEvents() for warnings about deleting the pending events.

Reimplemented from wxEvtHandler.

virtual void wxAppConsole::ExitMainLoop ( ) [virtual]

Call this to explicitly exit the main message (event) loop.

You should normally exit the main loop (and the application) by deleting the top window.

This function simply calls wxEvtLoopBase::Exit() on the active loop.

virtual int wxAppConsole::FilterEvent ( wxEvent event) [virtual]

Overridden wxEventFilter method.

This function is called before processing any event and allows the application to preempt the processing of some events, see wxEventFilter documentation for more information.

wxApp implementation of this method always return -1 indicating that the event should be processed normally.

Implements wxEventFilter.

wxString wxAppConsole::GetAppDisplayName ( ) const

Returns the user-readable application name.

The difference between this string and the one returned by GetAppName() is that this one is meant to be shown to the user and so should be used for the window titles, page headers and so on while the other one should be only used internally, e.g. for the file names or configuration file keys.

If the application name for display had been previously set by SetAppDisplayName(), it will be returned by this function. Otherwise, if SetAppName() had been called its value will be returned; also as is. Finally if none was called, this function returns the program name capitalized using wxString::Capitalize().

Since:
2.9.0
wxString wxAppConsole::GetAppName ( ) const

Returns the application name.

If SetAppName() had been called, returns the string passed to it. Otherwise returns the program name, i.e. the value of argv[0] passed to the main() function.

参照:
GetAppDisplayName()
wxString wxAppConsole::GetClassName ( ) const

Gets the class name of the application.

The class name may be used in a platform specific manner to refer to the application.

参照:
SetClassName()
static wxAppConsole* wxAppConsole::GetInstance ( ) [static]

Returns the one and only global application object.

Usually wxTheApp is used instead.

参照:
SetInstance()
wxEventLoopBase* wxAppConsole::GetMainLoop ( ) const

Returns the main event loop instance, i.e.

the event loop which is started by OnRun() and which dispatches all events sent from the native toolkit to the application (except when new event loops are temporarily set-up). The returned value maybe NULL. Put initialization code which needs a non-NULL main event loop into OnEventLoopEnter().

wxAppTraits* wxAppConsole::GetTraits ( )

Returns a pointer to the wxAppTraits object for the application.

If you want to customize the wxAppTraits object, you must override the CreateTraits() function.

const wxString& wxAppConsole::GetVendorDisplayName ( ) const

Returns the user-readable vendor name.

The difference between this string and the one returned by GetVendorName() is that this one is meant to be shown to the user and so should be used for the window titles, page headers and so on while the other one should be only used internally, e.g. for the file names or configuration file keys.

By default, returns the same string as GetVendorName().

Since:
2.9.0
const wxString& wxAppConsole::GetVendorName ( ) const

Returns the application's vendor name.

virtual void wxAppConsole::HandleEvent ( wxEvtHandler handler,
wxEventFunction  func,
wxEvent event 
) const [virtual]

This function simply invokes the given method func of the specified event handler handler with the event as parameter.

It exists solely to allow to catch the C++ exceptions which could be thrown by all event handlers in the application in one place: if you want to do this, override this function in your wxApp-derived class and add try/catch clause(s) to it.

bool wxAppConsole::HasPendingEvents ( ) const

Returns true if there are pending events on the internal pending event list.

Whenever wxEvtHandler::QueueEvent or wxEvtHandler::AddPendingEvent() are called (not only for wxApp itself, but for any event handler of the application!), the internal wxApp's list of handlers with pending events is updated and this function will return true.

static bool wxAppConsole::IsMainLoopRunning ( ) [static]

Returns true if the main event loop is currently running, i.e.

if the application is inside OnRun().

This can be useful to test whether events can be dispatched. For example, if this function returns false, non-blocking sockets cannot be used because the events from them would never be processed.

bool wxAppConsole::IsScheduledForDestruction ( wxObject object) const

Check if the object had been scheduled for destruction with ScheduleForDestruction().

This function may be useful as an optimization to avoid doing something with an object which will be soon destroyed in any case.

virtual int wxAppConsole::MainLoop ( ) [virtual]

Called by wxWidgets on creation of the application.

Override this if you wish to provide your own (environment-dependent) main loop.

Returns:
0 under X, and the wParam of the WM_QUIT message under Windows.
virtual void wxAppConsole::OnAssertFailure ( const wxChar file,
int  line,
const wxChar func,
const wxChar cond,
const wxChar msg 
) [virtual]

This function is called when an assert failure occurs, i.e.

the condition specified in wxASSERT() macro evaluated to false.

It is only called in debug mode (when __WXDEBUG__ is defined) as asserts are not left in the release code at all. The base class version shows the default assert failure dialog box proposing to the user to stop the program, continue or ignore all subsequent asserts.

Parameters:
filethe name of the source file where the assert occurred
linethe line number in this file where the assert occurred
functhe name of the function where the assert occurred, may be empty if the compiler doesn't support C99 __FUNCTION__
condthe condition of the failed assert in text form
msgthe message specified as argument to wxASSERT_MSG or wxFAIL_MSG, will be NULL if just wxASSERT or wxFAIL was used
virtual bool wxAppConsole::OnCmdLineError ( wxCmdLineParser parser) [virtual]

Called when command line parsing fails (i.e.

an incorrect command line option was specified by the user). The default behaviour is to show the program usage text and abort the program.

Return true to continue normal execution or false to return false from OnInit() thus terminating the program.

参照:
OnInitCmdLine()
virtual bool wxAppConsole::OnCmdLineHelp ( wxCmdLineParser parser) [virtual]

Called when the help option (--help) was specified on the command line.

The default behaviour is to show the program usage text and abort the program.

Return true to continue normal execution or false to return false from OnInit() thus terminating the program.

参照:
OnInitCmdLine()
virtual bool wxAppConsole::OnCmdLineParsed ( wxCmdLineParser parser) [virtual]

Called after the command line had been successfully parsed.

You may override this method to test for the values of the various parameters which could be set from the command line.

Don't forget to call the base class version unless you want to suppress processing of the standard command line options. Return true to continue normal execution or false to return false from OnInit() thus terminating the program.

参照:
OnInitCmdLine()
virtual void wxAppConsole::OnEventLoopEnter ( wxEventLoopBase loop) [virtual]

Called by wxEventLoopBase::SetActive(): you can override this function and put here the code which needs an active event loop.

Note that this function is called whenever an event loop is activated; you may want to use wxEventLoopBase::IsMain() to perform initialization specific for the app's main event loop.

参照:
OnEventLoopExit()
virtual void wxAppConsole::OnEventLoopExit ( wxEventLoopBase loop) [virtual]

Called by wxEventLoopBase::OnExit() for each event loop which is exited.

参照:
OnEventLoopEnter()
virtual bool wxAppConsole::OnExceptionInMainLoop ( ) [virtual]

This function is called if an unhandled exception occurs inside the main application event loop.

It can return true to ignore the exception and to continue running the loop or false to exit the loop and terminate the program. In the latter case it can also use C++ throw keyword to rethrow the current exception.

The default behaviour of this function is the latter in all ports except under Windows where a dialog is shown to the user which allows him to choose between the different options. You may override this function in your class to do something more appropriate.

Finally note that if the exception is rethrown from here, it can be caught in OnUnhandledException().

virtual int wxAppConsole::OnExit ( ) [virtual]

Override this member function for any processing which needs to be done as the application is about to exit.

OnExit is called after destroying all application windows and controls, but before wxWidgets cleanup. Note that it is not called at all if OnInit() failed.

The return value of this function is currently ignored, return the same value as returned by the base class method if you override it.

virtual void wxAppConsole::OnFatalException ( ) [virtual]

This function may be called if something fatal happens: an unhandled exception under Win32 or a fatal signal under Unix, for example.

However, this will not happen by default: you have to explicitly call wxHandleFatalExceptions() to enable this.

Generally speaking, this function should only show a message to the user and return. You may attempt to save unsaved data but this is not guaranteed to work and, in fact, probably won't.

参照:
wxHandleFatalExceptions()
virtual bool wxAppConsole::OnInit ( ) [virtual]

This must be provided by the application, and will usually create the application's main window, optionally calling SetTopWindow().

You may use OnExit() to clean up anything initialized here, provided that the function returns true.

Notice that if you want to use the command line processing provided by wxWidgets you have to call the base class version in the derived class OnInit().

Return true to continue processing, false to exit the application immediately.

virtual void wxAppConsole::OnInitCmdLine ( wxCmdLineParser parser) [virtual]

Called from OnInit() and may be used to initialize the parser with the command line options for this application.

The base class versions adds support for a few standard options only.

virtual int wxAppConsole::OnRun ( ) [virtual]

This virtual function is where the execution of a program written in wxWidgets starts.

The default implementation just enters the main loop and starts handling the events until it terminates, either because ExitMainLoop() has been explicitly called or because the last frame has been deleted and GetExitOnFrameDelete() flag is true (this is the default).

The return value of this function becomes the exit code of the program, so it should return 0 in case of successful termination.

virtual void wxAppConsole::OnUnhandledException ( ) [virtual]

This function is called when an unhandled C++ exception occurs in user code called by wxWidgets.

Any unhandled exceptions thrown from (overridden versions of) OnInit() and OnExit() methods as well as any exceptions thrown from inside the main loop and re-thrown by OnUnhandledException() will result in a call to this function.

By the time this function is called, the program is already about to exit and the exception can't be handled nor ignored any more, override OnUnhandledException() or use explicit try/catch blocks around OnInit() body to be able to handle the exception earlier.

The default implementation dumps information about the exception using wxMessageOutputBest.

virtual void wxAppConsole::ProcessPendingEvents ( ) [virtual]

Process all pending events; it is necessary to call this function to process events posted with wxEvtHandler::QueueEvent or wxEvtHandler::AddPendingEvent.

This happens during each event loop iteration (see wxEventLoopBase) in GUI mode but it may be also called directly.

Note that this function does not only process the pending events for the wxApp object itself (which derives from wxEvtHandler) but also the pending events for any event handler of this application.

This function will immediately return and do nothing if SuspendProcessingOfPendingEvents() was called.

Reimplemented from wxEvtHandler.

void wxAppConsole::ResumeProcessingOfPendingEvents ( )

Resume processing of the pending events previously stopped because of a call to SuspendProcessingOfPendingEvents().

void wxAppConsole::ScheduleForDestruction ( wxObject object)

Delayed objects destruction.

In applications using events it may be unsafe for an event handler to delete the object which generated the event because more events may be still pending for the same object. In this case the handler may call ScheduleForDestruction() instead. Schedule the object for destruction in the near future.

Notice that if the application is not using an event loop, i.e. if UsesEventLoop() returns false, this method will simply delete the object immediately.

Examples of using this function inside wxWidgets itself include deleting the top level windows when they are closed and sockets when they are disconnected.

void wxAppConsole::SetAppDisplayName ( const wxString name)

Set the application name to be used in the user-visible places such as window titles.

See GetAppDisplayName() for more about the differences between the display name and name.

Notice that if this function is called, the name is used as is, without any capitalization as done by default by GetAppDisplayName().

void wxAppConsole::SetAppName ( const wxString name)

Sets the name of the application.

This name should be used for file names, configuration file entries and other internal strings. For the user-visible strings, such as the window titles, the application display name set by SetAppDisplayName() is used instead.

By default the application name is set to the name of its executable file.

参照:
GetAppName()
void wxAppConsole::SetClassName ( const wxString name)

Sets the class name of the application.

This may be used in a platform specific manner to refer to the application.

参照:
GetClassName()
static void wxAppConsole::SetInstance ( wxAppConsole app) [static]

Allows external code to modify global wxTheApp, but you should really know what you're doing if you call it.

Parameters:
appReplacement for the global application object.
参照:
GetInstance()
void wxAppConsole::SetVendorDisplayName ( const wxString name)

Set the vendor name to be used in the user-visible places.

See GetVendorDisplayName() for more about the differences between the display name and name.

void wxAppConsole::SetVendorName ( const wxString name)

Sets the name of application's vendor.

The name will be used in registry access. A default name is set by wxWidgets.

参照:
GetVendorName()
void wxAppConsole::SuspendProcessingOfPendingEvents ( )

Temporary suspends processing of the pending events.

参照:
ResumeProcessingOfPendingEvents()
virtual bool wxAppConsole::UsesEventLoop ( ) const [virtual]

Returns true if the application is using an event loop.

This function always returns true for the GUI applications which must use an event loop but by default only returns true for the console programs if an event loop is already running as it can't know whether one will be created in the future.

Thus, it only makes sense to override it in console applications which do use an event loop, to return true instead of checking if there is a currently active event loop.

bool wxAppConsole::Yield ( bool  onlyIfNeeded = false)

Member Data Documentation

Number of command line arguments (after environment-specific processing).

Command line arguments (after environment-specific processing).

Under Windows and Linux/Unix, you should parse the command line arguments and check for files to be opened when starting your application. Under OS X, you need to override MacOpenFiles() since command line arguments are used differently there.

You may use the wxCmdLineParser to parse command line arguments.

 All Classes Files Functions Variables Typedefs Enumerations Enumerator Friends Defines