Version: 2.9.4
Public Member Functions
wxGraphicsPath Class Reference

#include </home/zeitlin/src/wx/github/interface/wx/graphics.h>

Inheritance diagram for wxGraphicsPath:

Detailed Description

A wxGraphicsPath is a native representation of a geometric path.

The contents are specific an private to the respective renderer. Instances are reference counted and can therefore be assigned as usual. The only way to get a valid instance is by using wxGraphicsContext::CreatePath() or wxGraphicsRenderer::CreatePath().

Library:  wxCore
Category:  Graphics Device Interface (GDI)

Public Member Functions

virtual void AddArcToPoint (wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2, wxDouble r)
 Appends a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1).
virtual void AddCircle (wxDouble x, wxDouble y, wxDouble r)
 Appends a circle around (x,y) with radius r as a new closed subpath.
virtual void AddCurveToPoint (wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y)
 Adds a cubic bezier curve from the current point, using two control points and an end point.
void AddCurveToPoint (const wxPoint2DDouble &c1, const wxPoint2DDouble &c2, const wxPoint2DDouble &e)
 Adds a cubic bezier curve from the current point, using two control points and an end point.
virtual void AddEllipse (wxDouble x, wxDouble y, wxDouble w, wxDouble h)
 Appends an ellipse fitting into the passed in rectangle.
virtual void AddLineToPoint (wxDouble x, wxDouble y)
 Adds a straight line from the current point to (x,y).
void AddLineToPoint (const wxPoint2DDouble &p)
 Adds a straight line from the current point to p.
virtual void AddPath (const wxGraphicsPath &path)
 Adds another path.
virtual void AddQuadCurveToPoint (wxDouble cx, wxDouble cy, wxDouble x, wxDouble y)
 Adds a quadratic bezier curve from the current point, using a control point and an end point.
virtual void AddRectangle (wxDouble x, wxDouble y, wxDouble w, wxDouble h)
 Appends a rectangle as a new closed subpath.
virtual void AddRoundedRectangle (wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius)
 Appends a rounded rectangle as a new closed subpath.
virtual void CloseSubpath ()
 Closes the current sub-path.
bool Contains (const wxPoint2DDouble &c, wxPolygonFillMode fillStyle=wxODDEVEN_RULE) const
virtual bool Contains (wxDouble x, wxDouble y, wxPolygonFillMode fillStyle=wxODDEVEN_RULE) const
wxRect2DDouble GetBox () const
 Gets the bounding box enclosing all points (possibly including control points).
virtual void GetBox (wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const
 Gets the bounding box enclosing all points (possibly including control points).
virtual void GetCurrentPoint (wxDouble *x, wxDouble *y) const
 Gets the last point of the current path, (0,0) if not yet set.
wxPoint2DDouble GetCurrentPoint () const
 Gets the last point of the current path, (0,0) if not yet set.
virtual void * GetNativePath () const
 Returns the native path (CGPathRef for Core Graphics, Path pointer for GDIPlus and a cairo_path_t pointer for cairo).
virtual void MoveToPoint (wxDouble x, wxDouble y)
 Begins a new subpath at (x,y).
void MoveToPoint (const wxPoint2DDouble &p)
 Begins a new subpath at p.
virtual void Transform (const wxGraphicsMatrix &matrix)
 Transforms each point of this path by the matrix.
virtual void UnGetNativePath (void *p) const
 Gives back the native path returned by GetNativePath() because there might be some deallocations necessary (e.g.
virtual void AddArc (wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise)
 Adds an arc of a circle.
void AddArc (const wxPoint2DDouble &c, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise)
 Adds an arc of a circle.

List of all members.


Member Function Documentation

virtual void wxGraphicsPath::AddArc ( wxDouble  x,
wxDouble  y,
wxDouble  r,
wxDouble  startAngle,
wxDouble  endAngle,
bool  clockwise 
) [virtual]

Adds an arc of a circle.

The circle is defined by the coordinates of its centre (x, y) or c and its radius r. The arc goes from the starting angle startAngle to endAngle either clockwise or counter-clockwise depending on the value of clockwise argument.

The angles are measured in radians but, contrary to the usual mathematical convention, are always clockwise from the horizontal axis.

void wxGraphicsPath::AddArc ( const wxPoint2DDouble c,
wxDouble  r,
wxDouble  startAngle,
wxDouble  endAngle,
bool  clockwise 
)

Adds an arc of a circle.

The circle is defined by the coordinates of its centre (x, y) or c and its radius r. The arc goes from the starting angle startAngle to endAngle either clockwise or counter-clockwise depending on the value of clockwise argument.

The angles are measured in radians but, contrary to the usual mathematical convention, are always clockwise from the horizontal axis.

virtual void wxGraphicsPath::AddArcToPoint ( wxDouble  x1,
wxDouble  y1,
wxDouble  x2,
wxDouble  y2,
wxDouble  r 
) [virtual]

Appends a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1).

virtual void wxGraphicsPath::AddCircle ( wxDouble  x,
wxDouble  y,
wxDouble  r 
) [virtual]

Appends a circle around (x,y) with radius r as a new closed subpath.

virtual void wxGraphicsPath::AddCurveToPoint ( wxDouble  cx1,
wxDouble  cy1,
wxDouble  cx2,
wxDouble  cy2,
wxDouble  x,
wxDouble  y 
) [virtual]

Adds a cubic bezier curve from the current point, using two control points and an end point.

void wxGraphicsPath::AddCurveToPoint ( const wxPoint2DDouble c1,
const wxPoint2DDouble c2,
const wxPoint2DDouble e 
)

Adds a cubic bezier curve from the current point, using two control points and an end point.

virtual void wxGraphicsPath::AddEllipse ( wxDouble  x,
wxDouble  y,
wxDouble  w,
wxDouble  h 
) [virtual]

Appends an ellipse fitting into the passed in rectangle.

virtual void wxGraphicsPath::AddLineToPoint ( wxDouble  x,
wxDouble  y 
) [virtual]

Adds a straight line from the current point to (x,y).

void wxGraphicsPath::AddLineToPoint ( const wxPoint2DDouble p)

Adds a straight line from the current point to p.

virtual void wxGraphicsPath::AddPath ( const wxGraphicsPath path) [virtual]

Adds another path.

virtual void wxGraphicsPath::AddQuadCurveToPoint ( wxDouble  cx,
wxDouble  cy,
wxDouble  x,
wxDouble  y 
) [virtual]

Adds a quadratic bezier curve from the current point, using a control point and an end point.

virtual void wxGraphicsPath::AddRectangle ( wxDouble  x,
wxDouble  y,
wxDouble  w,
wxDouble  h 
) [virtual]

Appends a rectangle as a new closed subpath.

virtual void wxGraphicsPath::AddRoundedRectangle ( wxDouble  x,
wxDouble  y,
wxDouble  w,
wxDouble  h,
wxDouble  radius 
) [virtual]

Appends a rounded rectangle as a new closed subpath.

virtual void wxGraphicsPath::CloseSubpath ( ) [virtual]

Closes the current sub-path.

virtual bool wxGraphicsPath::Contains ( wxDouble  x,
wxDouble  y,
wxPolygonFillMode  fillStyle = wxODDEVEN_RULE 
) const [virtual]
Returns:
true if the point is within the path.
bool wxGraphicsPath::Contains ( const wxPoint2DDouble c,
wxPolygonFillMode  fillStyle = wxODDEVEN_RULE 
) const
Returns:
true if the point is within the path.
wxRect2DDouble wxGraphicsPath::GetBox ( ) const

Gets the bounding box enclosing all points (possibly including control points).

virtual void wxGraphicsPath::GetBox ( wxDouble x,
wxDouble y,
wxDouble w,
wxDouble h 
) const [virtual]

Gets the bounding box enclosing all points (possibly including control points).

wxPoint2DDouble wxGraphicsPath::GetCurrentPoint ( ) const

Gets the last point of the current path, (0,0) if not yet set.

virtual void wxGraphicsPath::GetCurrentPoint ( wxDouble x,
wxDouble y 
) const [virtual]

Gets the last point of the current path, (0,0) if not yet set.

virtual void* wxGraphicsPath::GetNativePath ( ) const [virtual]

Returns the native path (CGPathRef for Core Graphics, Path pointer for GDIPlus and a cairo_path_t pointer for cairo).

virtual void wxGraphicsPath::MoveToPoint ( wxDouble  x,
wxDouble  y 
) [virtual]

Begins a new subpath at (x,y).

void wxGraphicsPath::MoveToPoint ( const wxPoint2DDouble p)

Begins a new subpath at p.

virtual void wxGraphicsPath::Transform ( const wxGraphicsMatrix matrix) [virtual]

Transforms each point of this path by the matrix.

virtual void wxGraphicsPath::UnGetNativePath ( void *  p) const [virtual]

Gives back the native path returned by GetNativePath() because there might be some deallocations necessary (e.g.

on cairo the native path returned by GetNativePath() is newly allocated each time).

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