#include </home/zeitlin/src/wx/github/interface/wx/sound.h>
This class represents a short sound (loaded from Windows WAV file), that can be stored in memory and played.
Currently this class is implemented on Windows and Unix (and uses either Open Sound System or Simple DirectMedia Layer).
bool | Play (unsigned flags=wxSOUND_ASYNC) const |
Plays the sound file. | |
static bool | Play (const wxString &filename, unsigned flags=wxSOUND_ASYNC) |
Plays the sound file. | |
Public Member Functions | |
wxSound () | |
Default ctor. | |
wxSound (const wxString &fileName, bool isResource=false) | |
Constructs a wave object from a file or, under Windows, from a Windows resource. | |
wxSound (size_t size, const void *data) | |
Constructs a wave object from in-memory data. | |
virtual | ~wxSound () |
Destroys the wxSound object. | |
bool | Create (const wxString &fileName, bool isResource=false) |
Constructs a wave object from a file or resource. | |
bool | Create (size_t size, const void *data) |
Constructs a wave object from in-memory data. | |
bool | IsOk () const |
Returns true if the object contains a successfully loaded file or resource, false otherwise. | |
Static Public Member Functions | |
static bool | IsPlaying () |
Returns true if a sound is played at the moment. | |
static void | Stop () |
If a sound is played, this function stops it. |
wxSound::wxSound | ( | ) |
Default ctor.
wxSound::wxSound | ( | const wxString & | fileName, |
bool | isResource = false |
||
) |
Constructs a wave object from a file or, under Windows, from a Windows resource.
Call IsOk() to determine whether this succeeded.
fileName | The filename or Windows resource. |
isResource | true if fileName is a resource, false if it is a filename. |
wxSound::wxSound | ( | size_t | size, |
const void * | data | ||
) |
Constructs a wave object from in-memory data.
size | Size of the buffer pointer to by data. |
data | The buffer containing the sound data in WAV format. |
virtual wxSound::~wxSound | ( | ) | [virtual] |
Destroys the wxSound object.
bool wxSound::Create | ( | const wxString & | fileName, |
bool | isResource = false |
||
) |
Constructs a wave object from a file or resource.
fileName | The filename or Windows resource. |
isResource | true if fileName is a resource, false if it is a filename. |
bool wxSound::Create | ( | size_t | size, |
const void * | data | ||
) |
Constructs a wave object from in-memory data.
size | Size of the buffer pointer to by data. |
data | The buffer containing the sound data in WAV format. |
bool wxSound::IsOk | ( | ) | const |
Returns true if the object contains a successfully loaded file or resource, false otherwise.
static bool wxSound::IsPlaying | ( | ) | [static] |
bool wxSound::Play | ( | unsigned | flags = wxSOUND_ASYNC | ) | const |
Plays the sound file.
If another sound is playing, it will be interrupted.
Returns true on success, false otherwise. Note that in general it is possible to delete the object which is being asynchronously played any time after calling this function and the sound would continue playing, however this currently doesn't work under Windows for sound objects loaded from memory data.
The possible values for flags are:
Play
will block and wait until the sound is replayed.Play
returns immediately.The static form is shorthand for this code:
wxSound(filename).Play(flags);
static bool wxSound::Play | ( | const wxString & | filename, |
unsigned | flags = wxSOUND_ASYNC |
||
) | [static] |
Plays the sound file.
If another sound is playing, it will be interrupted.
Returns true on success, false otherwise. Note that in general it is possible to delete the object which is being asynchronously played any time after calling this function and the sound would continue playing, however this currently doesn't work under Windows for sound objects loaded from memory data.
The possible values for flags are:
Play
will block and wait until the sound is replayed.Play
returns immediately.The static form is shorthand for this code:
wxSound(filename).Play(flags);
static void wxSound::Stop | ( | ) | [static] |
If a sound is played, this function stops it.