クラス | |
struct | wxFontMetrics |
Simple collection of various font metrics. More... | |
class | wxDC |
A wxDC is a "device context" onto which graphics and text can be drawn. More... | |
class | wxDCClipper |
wxDCClipper is a helper class for setting a clipping region on a wxDC during its lifetime. More... | |
class | wxDCBrushChanger |
wxDCBrushChanger is a small helper class for setting a brush on a wxDC and unsetting it automatically in the destructor, restoring the previous one. More... | |
class | wxDCPenChanger |
wxDCPenChanger is a small helper class for setting a pen on a wxDC and unsetting it automatically in the destructor, restoring the previous one. More... | |
class | wxDCTextColourChanger |
wxDCTextColourChanger is a small helper class for setting a foreground text colour on a wxDC and unsetting it automatically in the destructor, restoring the previous one. More... | |
class | wxDCFontChanger |
wxDCFontChanger is a small helper class for setting a font on a wxDC and unsetting it automatically in the destructor, restoring the previous one. More... | |
Enumerations | |
enum | wxRasterOperationMode { wxCLEAR, wxXOR, wxINVERT, wxOR_REVERSE, wxAND_REVERSE, wxCOPY, wxAND, wxAND_INVERT, wxNO_OP, wxNOR, wxEQUIV, wxSRC_INVERT, wxOR_INVERT, wxNAND, wxOR, wxSET } |
Logical raster operations which can be used with wxDC::SetLogicalFunction and some other wxDC functions (e.g. More... | |
enum | wxFloodFillStyle { wxFLOOD_SURFACE = 1, wxFLOOD_BORDER } |
Flood styles used by wxDC::FloodFill. More... | |
enum | wxMappingMode { wxMM_TEXT = 1, wxMM_METRIC, wxMM_LOMETRIC, wxMM_TWIPS, wxMM_POINTS } |
The mapping used to transform logical units to device units. More... |
enum wxFloodFillStyle |
Flood styles used by wxDC::FloodFill.
enum wxMappingMode |
The mapping used to transform logical units to device units.
See wxDC::SetMapMode.
Logical raster operations which can be used with wxDC::SetLogicalFunction and some other wxDC functions (e.g.
wxDC::Blit and wxDC::StretchBlit).
The description of the values below refer to how a generic src source pixel and the corresponding dst destination pixel gets combined together to produce the final pixel. E.g. wxCLEAR
and wxSET
completely ignore the source and the destination pixel and always put zeroes or ones in the final surface.