#include </home/zeitlin/src/wx/github/interface/wx/dcclient.h>
A wxWindowDC must be constructed if an application wishes to paint on the whole area of a window (client and decorations).
This should normally be constructed as a temporary stack object; don't store a wxWindowDC object.
To draw on a window from inside an EVT_PAINT() handler, construct a wxPaintDC object instead.
To draw on the client area of a window from outside an EVT_PAINT() handler, construct a wxClientDC object.
A wxWindowDC object is initialized to use the same font and colours as the window it is associated with.
Public Member Functions | |
wxWindowDC (wxWindow *window) | |
Constructor. |
wxWindowDC::wxWindowDC | ( | wxWindow * | window | ) |
Constructor.
Pass a pointer to the window on which you wish to paint.